Five nights at Freddy’s Crossover Dead by Daylight allows you to play as SpringTrap for the first time
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What do the massacre of Texas Chainsaw, Resident Evil, and Dungeons & Dragons have in common? They all represented in the game of asymmetrical horror of interactive behavior, Dead after day. Now, another franchise is joining that eclectic list, and is a great for a certain generation of horror fans.
Although only overlap last year, five nights in Freddy will finally join Dead after day The club before its official announcement at Pax East 2025, Digital Trends spoke with Dead By Daylight team about the creative process of involving five nights in Freddy’s in its brutal multiplayer games and what the team has in the store for the future.
The day’s light meets with five nights
At the value of the face, cooperation looks like a collided Dunk. When asked why Interactive behavior thought it was now a good time to partner with five nights at Freddy’s, partnership leader, Mathieu Corte, explained that there was never a bad time. He notes that the licensing of conversations can often be “extremely delicate”, but the team is happy to “find a moment where every star in line, where (we) can bring five nights to Freddy Dead after day”
As part of the cooperation, the team announced that Springtrap would go to play as a movable killer. At first glance, this was a little startling, given that the team could have chosen other iconic characters to choose, including Fred. When asked about that choice, Gameplay Stylist Jason Guzzo explained the team’s reasoning: “He is the big bad from five nights in the Freddy universe. His involvement in Dead from the light of the day is Indeed, the first time players have to play as SpringTrap in a video game. “
When you are a child, you are not following your friends with a knife, we hope…
Guzzo says this would give players “FNAF (five nights in Freddy’s experience)” while staying true Dead after day. But creating that experience was still challenging, given how both games play differently. This is reflected in the next map, Freddy Fazbear pizza, which is the central location in the FNAF exclusivity.
Guzzo says the team received inspiration from various sources, including games, movies and appearances made by fans created using pictures in the game. The team also watched the 2023 film to get to the pizza salon because it was “the most complete version of the map”. Enounght quite interesting, Freddy Fazbear pizza was already an ideal map for Dead after day Due to many tables, narrow spaces and natural buds you will find in a kitchen.
“Kind is a kind of construction itself,” Guzzo says. “This kind of environment is ripe for that kind of gameplay. I mean, you have made it as a child. You go to McDonald’s and run with your friends, around tables, chairs and hide behind the lower walls where you sit. Make a Weap.
Although the team did not come into detail, they assured me that Freddy Fazbear’s pizza map would be filled with different Easter eggs to discover fans. Fans of five nights in Freddy’s film can be excited to hear that Matthew Lillard will reproduce his role as heaits through legendary dresses. The team confirmed its similarity, and (the movie spoiler ahead) The rabbit’s yellow dress that he wore at the end of the 2023 film will be a part of the legendary dress. Moreover, Lillard recorded his voice for the update, Afton says. This was to help create an authentic experience for players. Springtrap will have other Skins players can be provided, but it is unclear what they will be.
What is next to die from the day
Five nights in Freddy’s aside, Dead after day The team aims to create a folklore -inspired chapter after the FNAF content is released. After that, interactive behavior will make a “Choose your adventure chapter” to finish the year 10 DBD. If that sounds popular, this is because it is inspired by many of the iconic books “Choose Your Own” that took place from 1979 to 1998.
With the help of the community, interactive behavior will be the design of a killer and a survivor together through a series of questions that will be asked, such as whether the killer must be supernatural or someone rooted in reality.
Corte acknowledges that this idea is ambitious, but the process will be similar to the usual creative process of the team. Interactive behavior has had to create new movable characters with the community for some time now. Although the team does not have many reference points to navigate this properly, they are sure to be a fun and long process.
With all that interactive behavior planned to Dead after dayMultiplayer Juggernaut seems to be in a healthy creative country. With the five nights in Freddy’s collaboration, the chapter inspired by folklore and the “Choose your adventure” process that the team will take to make his last killer, there are many reasons to immerse again in the corner.
(Tagstotranslate) Games
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