Guardiangamer weighs new family games with AWS with AWS
This blog post is co-wrote with Heidi Vogel Brockmann and Ronald Brockmann of Guardiangamer.
Millions of families face a common challenge: how to keep children safe in online games without sacrificing the joy and social connection these games offer.
In this post, we share how Guardiangamer – a member of AWS activate the starting community – has built a cloud gaming platform that helps parents understand better and engage with their children’s games using AWS services. Specially built for families with children under 13, Guardiangamer uses AWS services including Amazon Nova and Amazon Bedrock to provide a scaled and efficient surveillance platform. The team uses Amazon Nova for intelligent narrative generation to provide parents with a significant overview of their children’s games and social interactions, maintaining a non-interference approach to monitoring.
Challenge: Monitoring Children’s Internet game experiences
Monitoring children’s online game activities has been great for parents, offering little visibility and control. Guardiangamer fills a significant void in the market for parents to effectively monitor the activities of their children’s games without being intruders.
Traditional parents’ controls were mainly focused on blocking content than providing valuable data on the experiences of their children’s games and social interactions. This led Guardiangamer’s founders to develop a better solution-one he uses to summarize game and conversation interactions, helping parents understand better and engage with their children’s games activities in a non-interference way, using short video windings while also helping possible safety concerns.
Creating related experiences for parent and child
Guardiangamer is a cloud gaming platform specially built for families with children before adolescence under 13, combining game experiences with no problems with comprehensive parental knowledge. Built in AWS and using Amazon Nova for intelligent narrative generation, the platform broadcasts popular games while providing parents with highly desired visibility in their children’s games and social interactions. The service gives priority to both security and social connection through integrated private voice conversation, offering a positive play environment that keeps parents informed in a non-invasive way.
There are two related experiences offered on the platform: one for parents to stay informed and one for children to play in a very reliable and safe space of custody.
For parents, Guardiangamer offers a comprehensive suite of tools and knowledge of parental engagement, empowering them to remain informed and involved in their children’s internet activities. The mirrors are generated by the games and the meaning of the video, and are sent by parents to promote positive conversations between parents and children. Through these tools, parents can actively manage the experience of their child’s games, enjoying a safe and balanced approach to internet entertainment.
For children, Guardiangamer offers an uninterrupted game with minimal delay, all while dealing with social interactions. The platform makes it possible for children to connect and play exclusively within a reliable circle of friends-verified and approved by parents-creating a secure digital extension of their real-world relationships. This transforms the games of games into natural extension of the friendships formed through school, sports and community activities, all improved by the advanced parenting one.
By mixing technology, community and family, the Guardiangamer creates a safer and enriching digital space, called “the trusted way for children to play”.
Settlement
When the Guardiangamer team tried to build a platform that would help parents oversee their children’s games in Minecraft, Roblox, and beyond, they knew they needed a Cloud infrastructure partner with Global Reach and proven scalability. After working with AWS in previous projects, the team found that it was the natural solution to their ambitious vision.
“Our goal was to build a solution that could go from zero to millions of users around the world while maintaining low latent and high reliability – all with a small team of agile. Aws without server gave us exactly what we needed without a massive investment Devops.”
– Little Heidi Brockmann, founder and CEO of Guardiangamer.
The following diagram illustrates Backend’s AWS architecture.
Guardiangamer’s Backend uses a completely without server stack built into AWS Lambda, Amazon Dynamodb, Amazon Cognito, Amazon Simple Storage Service (Amazon S3) and Amazon Simple Service (Amazon SNS), enabling you to expand the platform with ease of adoption. This architecture enables the team to focus on their essential innovation: overseeing the game for parents than on infrastructure management.
The Cloud Games Component presented unique challenges, looking for low latency -positioned GPU resources near users worldwide.
“Games are a natural global activity, and delays can make or disrupt the user experience. The broad regional presence and different types of Amazon Elastic Cloud (Amazon EC2) give us the flexibility to set the games where our users are.”
– Heidi little Brockmann.
The team uses the Amazon EFS elastic system for efficient storage of the State of the game within each AWS region and the Elastic Elastic (Amazon ECS) service for effective groups management.
For the skills of analysis of the one that form the heart of Guardiangamer’s parental supervision features, the team relies on the AWS pile to coordinate analysis work, and Amazon Bedrock provides access to powerful large language models (LLM).
“Now we are using Amazon Nova Lite for generating the summary and highlighting the choice of videos, which helps parents quickly understand what is happening in their children’s game without watching hours of content, just minutes a day to keep up with and start conversations with their child,”
– Heidi little Brockmann.
results
Together, AWS and Guardiangamer have successfully scaled the Guardiangamer Cloud Games platform to handle thousands of simultaneous users in numerous game environments. The company’s latest expansion to support Roblox – in addition to its existing Minecraft skills – has expanded its addressable service market to 160 million children and their families.
“What makes our implementation special is how we use Amazon Nova to maintain a continuous record of each child’s games in sessions. When a parent opens our application, they see a comprehensive view of their child’s digital journey, not just isolated moments.”
– Ronald Brockmann, CTO of Guardiangamer.
cONcluSiON
Guardiangamer demonstrates how a small, agile team can use AWS services to build a sophisticated play platform with the one that prioritizes both the safety of children and the commitment of parents. By combining cloud gaming infrastructure through numerous regions with the abilities of Amazon Bedrock and Amazon Nova, Guardiangamer is pioneering a new approach to family games. Through the constant reactions of his parents and responsible practices, the platform provides safer, more transparent game experiences while maintaining rapid innovation.
“AWS has been extraordinary in collecting different teams and technologies throughout the company to support our vision. Our highest architecture of lever art some specialized components of him, including speech analysis, video processing, and game metadata. We are particularly excited about the involvement of Amazon Nova, Coherent stories about parents with AWS, as our scaling partner, we are sure we can make families in the millions in the millions of complees in coherent for parents.
– Heidi little Brockmann.
Learn more about building safe family game experiences at AWS. And to read further, look at the back psychology why children are fixed in the minecraft and keep children out of Roblox if you worry, her CEO tells her parents.
About
Heidi small brockmann is CEO and the founder in Guardiangamer he. Heidi is an engineer and a mother of four people with a mission to transform digital parents into the game space. Frustrated by the lack of tools available for parents with games children, Heidi built the platform to enable fun for children and the peace of mind for parents.
Ronald Brockmann It’s CTO of Guardiangamer he. With extensive expertise in cloud technology and video transmission, Ronald brings decades in the construction of scaled, secure systems. An inventor named in dozens of patents, it excels in the construction of high -performance teams and setting out the products on the scale. His leadership combines innovative thinking with the correct execution to direct Guardiangamer’s technical vision.
Raechel Frick is a marketing manager of SR products in AWS. With over 20 years of experience in the technology industry, it brings a client’s first approach and growth mentality to build integrated marketing programs. Based on the great Seattle area, Raechel balances her professional life with being a football mother and school manager after school, demonstrating her ability to excel both in the corporate world and in family life.
John d’Euphemia It is an AWS account manager that supports customers within the media, entertainment, games and sports. With an MBA from Clark University, where he graduated from Summa Cum Laude, John breathes entrepreneur in his work after establishing numerous ventures in Femia Holdings. His backdrop includes considerable experience of leadership through his 8-year involvement with Deca Inc., where he served as an adviser and co-founder of the Clark University’s DECA chapter.
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